Entered two 20 table MTT last night at Party. I tried to be as true to the rules I posted thusfar in this thread.
In the first game, in level two I had 88 and
** Dealing Flop ** [ 6h, Ad, 2d ]
I like this. I put my opponent on an Ace, but how strong?
I bet 2/3rd the pot and he calls. I put him on Ace/weak kicker now.
When the turn comes, I make a weak lead expecting the push. It does not come. Now I am sure he has Ax (like 3 or 4).
When the turn comes a non-diamond, I push all in expecting the fold. He called with A4o. And I have no one to blame but myself. Why? Never try to pressure players at the "dawn" levels. You need to wait until "high noon".
The second 20 table MTT went much better:
You have finished first.
Indeed. I could have done a better job at KNOWING exactly the pressure points, and knowing I was applying them correctly, but I still played a fine game. I played the middle levels well, taking risks only where there was a huge upside. It was rare for me to do this, and I struggled with brief depression everytime I lost chips to a risk. Yet, as painful as a couple of them were, there were times they did pay off and the chips flowed my way. The side effect (and the real secret here) was that allowed me to continue to pressure while retaining a tight image. This is priceless. I also folded KT alot when I was not FTA and raised with it when I was. I caught myself once limping FTA and hit myself with a wire brush. I slow played zero hands. I did not get a trap situation save once, and I made the most of it. At the final table, I would repeat to myself over and over again, "know how to finish". (ABC. Always Be Closing). All my SnG practice clicked in at that point, and I out-strategized the table.
So with that, I should now post part 3, the final levels
* Steal when first to fire!
* Prey on shorter stacks, careful of the larger ones
* play every hand like it could be your last!
* play against the grain. (loose table, play tight and vice versa)
* All-Ins are now PRESSURE bets and you must read the player not your cards. Level 3 thinking time.
* you can CREATE a race, but you cant show up for one. (raise with AJ = good, CALL with AJ is bad)
* IGNORE Q and M at the final table. Strategy not tactics play now.
* ALWAYS BE CLOSING. Mind on the prize. Finish like a pro.